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SOFTWAR DEMO VERSION <3


John Doe, a serious programmer boy who lives and works alone, one day finds himself downloading the program that changes his life forever: The ILOVEYOU Virus!


Getting infected by a Virus is the least thing a programmer wants to happen to his computer! Unless it actually turns out to be useful!


Find out more about ILOVEYOU Virus or "ILY" and their quest to discover the cyberworld!

Follow their adventures as they go over using their Future Artificial Intelligence programs, in the Grid cyber-world, Fighting Virtual battles called Softwars!

Features:

_RPG Battleware Card battle gameplay

_Animated characters

_Vector styled artwork

_Waifus

Become a Patron of Softwar today!

Team Kizuna is creating Softwar 

Twitter: @Raseruuuuu

Discord Server: Softwar VN

Raseruuu/Zan Kizuna- Story, Programming and Character Art

Arsym - Project Manager, Programmer, GUI, Co-writer
Opa - Story, Co-writer
Kiora001 / Julian - Character Art, Logo, and Cover Art
patricio_hue2/ Pio -Promotional Art, CG Art
gelopsychedelico -Promotional Art, Virus designs
Ralph Lauren JR P. Gabas - Bitdefender design from Softwar Flash
Sayaka Mashiro- Ily's Voice, Casting Director
Maoudamashii - Background Music

The Essential Retro Video Game Sound - Juhani Junkala - Sound Effects

Ren'py Visual Novel Engine by Tom Rothamel aka Pytom

Help us make the full version!


Download

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Click download now to get access to the following files:

SoftWar-1.1-pc.zip 123 MB

Development log

Comments

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Hi I've just finished the demo and I can say that the game keeps me interest. Below, are my opinions about the game.

UI:

- Although there are aspects of the UI that can be improve and clean-up, overall its simple and good enough for players to understand.

- Although the choice of the sound effects in the menu screen is not good for me, it kind of hurts my ears but this is personal issue for me. I don't know if others find it as well.

- Its quite colorful and alive with all of the different designs but I got this itching feeling that the background images are a bit off , out of place or somewhat empty for me.  (including the menu screen)

For me it feels like I'm in a different game (I'll just focus instead on cute ILY), perhaps compare the current background images to a more 2D draw background? 

BattleSystem

- The idea of a card-based battle system is not new and while taking inspiration from different card based system is good and all. I think the battle system can be unique to this game. 

- Reminds me of Rock Man and Yu-Gi-Oh, while these games are great perhaps you can expand your battle system that gives the players more option to strategies destructive and defensive measures with considerable risk so that players won't abuse the system mechanics.  

- I think the text can be adjusted a little smaller so that the "Function Window" can properly fit the text and ease the eyes of the players. 
  
- I've encountered some graphical issue in the battle system.

  1. The cards sometimes gets too big when I select them (I think its a bug)
  2. The enemy health shows a negative number while I think the majority of other players don't mind this, I think its a good idea to just keep it at zero if it's negative.
  3. The placement and feel of the battle system is somewhat ok for me but I do hope you improve them as sometimes it is a bit bland...
Characters and Animation:

- ILY, this character is sooo cute and lovable I believe ILY got some other nasty backstory other than the history of the ILOVEYOUVIRUS, maybe while progressing the game you might able to hack your way into her heart and relieve something ... overall she's a good character. 

- John and Lisa, while these characters aren't that bad and all I think having expression images would bring out their personalities and intentions a lot. 

- The animation on Lisa (going up and down) is somewhat wrong to me, you only move the character if they are doing something or a something came from a situation. With ILY it makes sense since she is floating in John's computer. 

- I think there should be some character consistencies in the art direction for ILY, John, Lisa and other characters, as they are somewhat different in style and design but for the enemies they are alright and are consistent. The differences can sometimes hurt the game, well for me it can.

Story: 

I think the direction of the story is alright perhaps you can improve the dialog of the characters?

Dialog:

- I think you should not implement a dialog choice if the choice is only 1. 

- Consider having interesting dialog choices, including the perverted side of John hahaha, well its a possibility hehe. 

Music and voice acting: 
- The voice. I barely heard it 
- Music is somewhat ok for the Demo 


For now this is all that I can think of, the overall score for the version 1.1 of Softwar is  (7 / 10)

Keep it up man, you are on my watch list ;)

Thank you so much! We're  gonna do our best!

(+1)

Great game 10/10 imo XD

i love the game, it's really interesting even though it's just a demo! And the best part is, It's also an rpg! I was surprised because i thought this is gonna be a normal visual novel game like Katawa Shoujo but i like the twist you put into this game

I would love to collaborate with you and your team on the production of this game

Hope you guys are open for suggestions and ideas

Note : The music was quite loud though i didn't hear ILY quite well but i'm sure it can be easily fixed

From POF Otakun

~Metasploit Kun

Thank you!!! I'm glad you liked it! Very much!! Contributions are open bro! Actually I was just thinking of approving your proposal to join the team, seeing your abilities..

(+1)

Game looks amazing cant wait to play and give some feedback! follow up comment coming soon lol :D

can't wait for your reaction!

(+1)

Hey, I just finished the demo and it's really nice! Here's a run-down on my thoughts as a fellow indie programmer...


Story:

Well, the story about a moe girl virus isn't really new but you made it look interesting by introducing the SoftWar and seems like a good anime plot. And also integrating the history of the Iloveyou virus was a nice touch (since it came from a computer school in Philippines in the 2000s).


Characters:

I love your character, especially ILY! She's so cute! I love how the characters were drawn and animated (as a fellow indie programmer, you did an awesome job!). Though just one thing though, isn't Lisa at least be a bit weirded about ILY affecting John's computer? I dunno, maybe it's just me. I also love the design for the Trojan virus and the USBs. It's so cute!


Gameplay:

The introduction of card battles was cool. It feels like I'm playing Yu-gi-oh or any TCGs and also I love the visual and spoken puns (I'm a punm@ster). Though there was just this one time when the dialogue box overlayed with the cards and clicked on it to make it disappear only to click the card behind it. It's just a minor graphical slip but I guess it doesn't harm that much.


Voice Acting:

I love the voice acting, though it startle me at times when it plays since it plays unpredictably (especially if I'm on headphones) but nevertheless, the voice acting was great! It's comparable to a full fledged commercial visual novel.


System:

There's just one thing you need to do as a programmer, you have to encrypt your game files since it will be vulnerable to plagiarism. I stumbled upon the assets of your game (the script and some in-game files) but don't worry about that. I made that mistake as well, as well as Dan Salvato so I guess it's not to late to encrypt it before someone else takes your idea. Just a friendly advice from an co-indie gamedev.


OVERALL SCORE: 9/10

You still have a lot of things to do and I'm looking forward to it! Also the fact that you're Filipino and creates indie games like me. I'm looking forward to the full version! This looks so promising and good game material!

More power to SoftWar!!!

thank you very much for your response! We're definitely making improvements to make the full release as fulfilling as it can be!


We're actually digging the idea to make a manga out of this, too.

Maybe in the future :) thanks for your interest in SoftWar!

I'll wait for the manga in our local bookstore or through the country's Comiket hahaha...

Heyyy Who are you again? let's be friends! 

Thanks a lot for the support!

Just a friend of a friend who happens to make video games as well

Add me on FB if you like: https://www.facebook.com/Toxicboy10141996

Thought this VN was super cute and, i'm not even to the battle stages or, whatever they are later in the game. Keep up the great work very unique idea!

thank you! Really appreciate the true support!

(1 edit)

All of these feedbacks are just my personal opinion so here we go:

GUI 10/10
- So smooth
- Cute
- Computerized love it it
- That red circle on the upper right always gets me hahaha

Sound effects
- the keyboard sound effect doesn't sound like a keyboard at all but I guess it's just my imagination

Voice acting
- I can barely hear the voice acting I can adjust the settings but.... isn't it convenient if the sounds are balanced right in the beginning? ( I guess it's me)
- not satisfied with "This Attack, receive it"
- I'm satisfied with the rest of the voice acting

Music
- it's too loud that I could barely hear the voice acting Well I adjusted the music volume to solve that though (I guess it's just me)

- The music is awesome it really fits the game's theme

Story
- Nice way to start the story
- the story is not passive, it's interesting to read every line!
- As a programmer I love the story
- wow no typo cool
- No fault grammar, I like it
- OMG there's a battle! awesome

Art 10/10
- Wow Moving lips animation awesome
- Wow the character blinks as well
- cool art style
- John doesn't look angry when he is angry make him more aggressive when he's angry (my personal opinion) 

Glitches (non-game affecting)
- black line sometimes appears in the textbox 

Personal Suggestion:
- You should encrypt the file so that the file size won't be that big 

- it doesn't looked like an indie to me it actually looks like a AAA game made by a big company well i guess that's what happens if you have more that one staff in the development

- Overall I enjoyed the demo, as a programmer I loved it 
and I like the puns as well hahaha

heya! I see you're a fan of programs too! 

We did our best in making it, glad you enjoyed the game, and hey! These suggestions will definitely reach the team.

We hope you had at least a bit of fun! Hahaha

Thanks for the support!

Please look forward for the full release!

There's a load of improvement we can still make, so stay tuned! 

I wish there was a  Microsoft Windows version....

ah! There's gonna be a short fix I'm replacing the file, it might take a while.

Please wait for about 12 hrs from now.

It's up! Thanks for your interest! please enjoy the game!

Thank you so much!

(1 edit)

The art's pretty cool (those little USB things were soooo cute), would be down to play more softwar battles^^

Thanks for the feedback! More softwars coming this May!

I loved the stylization of the menus and UI! The characters and models are drawn very well and I really love Ily's design in particular. I'm interested to see how fleshed out the card battle/RPG system will work. I did a little playthrough of the demo so I hope it's somewhat entertaining! Keep up the great work!

(+1)

thanks so much for playing! 

Glad you liked it! I'm looking into what things I can add to add spice to the battle!

Thanks for the support!

(-1)

};drop * from *;

Thank you for covering Softwar!